The Knight
 
 
 
 
Peasent Hits: 1
Attack: 1 Speed: V. Slow
Defense: 1 Shots: 0
Damage: 1-1 Cost: 20
 
The weakest creature of all, but they're cheap and pleantiful
 
 
Archer Hit: 10
Attack: 5 Speed: V. Slow
Defense: 3 Shots: 12
Damage: 2-3 Cost: 150
 
The only ranged attacker for the Knight, but there slow speed makes them vulnerble
 
 
Ranger Hits: 10
Attack: 5 Speed: Avg
Defense: 3 Shots: 24
Damage: 2-3 Cost: 200
 
Fires 2 shots per turn. The best low level upgrade available
 
 
Pikeman Hits: 15
Attack: 5 Speed: Avg
Defense: 9 Shots: 0
Damage: 3-4 Cost: 200
 
Weak on offense, the Pikeman's defense allows them to last in battle
 
 
Veteran Pikeman Hits: 20
Attack: 5 Speed: Fast
Defense: 9 Shots: 0
Damage: 3-4 Cost: 250
 
The upgrade gives increased speed and hit points
 
 
Swordsman Hits: 25
Attack: 7 Speed: Avg
Defense: 9 Shots: 0
Damage: 4-6 Cost:250
 
Swordsman are tough and do a good deal of damage
 
 
Master Swordsman Hits: 30
Attack: 7 Speed: Fast
Defense: 9 Shots: 0
Damage: 4-6 Cost: 300
 
Upgrade gives increased speed and hit points
 
 
Cavalry Hits: 30
Attack: 10 Speed: V. Fast
Defense: 9 Shots: 0
Damage: 5-10 Cost: 300
 
Cavalry deal considerable damage and they are extremely fast
 
 
Champion Hits: 40
Attack: 10 Speed: Ultra Fast
Defense: 9 Shots: 0
Damage: 5-10 Cost: 375
 
One of the fastest units, it can move around almost at will
 
 
Paladin Hits: 50
Attack: 11 Speed: Fast
Defense: 12 Shots: 0
Damage: 10-20 Cost: 600
 
2 attacks. Expert warriors, best used on offense where their 2 attacks give them an advantage
 
 
Crusader Hits: 65
Attack: 11 Speed: V. Fast
Defense: 12 Shots: 0
Damage:10-20 Cost: 1000
 
2 attacks. Immune to curse. X2 damage to undead units